Showing posts with label Mesh. Show all posts
Showing posts with label Mesh. Show all posts

Wednesday, November 19, 2008

Windows Live ID SDK and LiveFX – Two great tastes and two SDK’s… (err… um… that didn’t quite work, but you get the idea)

LiveSide.Net - LiveFX + Windows Live ID Client SDK = Safer Program

Building an application that uses the LiveFX is easy. So is building an application that uses Windows Live ID. Using the Windows Live ID Client SDK also means that you’re not asking a user to supply your application with the username and password which means that the user can remain safe that they’re not just giving out their username and password for the program to with as he wishes. So if both sorts of programs are easy, is it easy to combine the two? Well, yes.

In Visual Studio, I created a quick Windows Form that looks like the following:


Scott you must be reading my mind (wow, what a scary thought… ;)

I was JUST thinking about this today on the drive in. Wondering if it was possible, how hard, how to do it, etc. I’m just starting to think about LiveFX development and was wondering if I could avoid login/UserID crud and just use Windows Live ID.

After reading this post, I guess so… :)

Friday, August 08, 2008

Using Live Mesh as a Message Based PowerShell Remoting Tool

Precision Computing - Client-free PowerShell Remoting - a Live Mesh Command Line

"Once problem that often arises when trying to manage machines is when the management layer itself is the thing you need to diagnose. For example, trying to diagnose Remote Desktop connectivity issues when port 3389 is blocked, or using PowerShell Remoting when WSMAN is misconfigured.

Alternatively, you might not have the client you need to manage the machine -- such as an SSH client, or a version of PowerShell V2 installed.

One way to get around both of these problems is another communication channel. It may be of lower fidelity, but can help you get your job done.

One perfect example of an alternative communication channel is any of the many synchronization tools out there: Live Mesh, Syncplicity, FolderShare, etc. In addition to managing connectivity, they let you broadcast messages (by way of files) between connected computers. Let's use that as our communication protocol:


There’s something about this, well this “hack” in the classical sense of the word, that just appeals to me. Using Live Mesh to transfer messages (i.e. files) between workstations, kind of like a MSMQ channel seems kind of neat. And given MS is working hard to secure Live Mesh, will be providing a SDK, etc, well there might be something to this.

Okay, yeah, yeah, I know it’s a Frankenstein, Rube Goldberg, like contraption, but that doesn’t make it any less cool.  :)

Sunday, July 20, 2008

Sync your Windows Live Messenger Emoticons, Winks, Backgrounds, etc with Live Mesh

LiveSide - News blog - Live Mesh tutorial: Synchronizing Windows Live Messenger content

“After the first tutorial about synching browser favorites across devices using Live Mesh, we thought it was time to step it up a gear and take on Windows Live Messenger. Its always been notoriously difficult to transfer emoticons between PCs, let alone backup the winks, DDPs and dynamic backgrounds you may have. This method will sync all of the above, and if you want to, synchronize your file transfers and chat history too.

Here’s some points before we start the synching. Please read, as they are important!

1. This has only been tested on Windows Live Messenger 8.1 and above, as prior to this content was stored in a different way. It doesn’t matter if you are using different versions on different devices. The folders we will be synchronizing are:


This is one of those you should read in full prior to executing it tutorials…

Again, I’m looking forward to PDC to hear more about Mesh. These tips are just the tip of the ice burg. When we can bake Mesh into our app’s I think you’ll start to see some really cool stuff.

Wednesday, July 16, 2008

Live Mesh – Now open to everyone (who have a Windows Live ID and are in the US) [Update: Well not really “to everyone”]

LiveSide - News blog - Live Mesh Is Indeed Now Open

Where we were wondering before, we can now confirm that Live Mesh is indeed open to anyone with a valid Windows Live ID. Open to anyone in the US without having to adjust a thing, and open to anybody elsewhere in the world willing/able to adjust their OS’es region and language setting to EN-US. The announcement has been made on the Live Mesh Forum:

Live Mesh is now openly available to anyone in the U.S.

The Live Mesh team is pleased to announce that anyone in the U.S. can now use Live Mesh just by signing in to with a valid Windows Live ID. No sign up needed to participate!

International Customers

With Live Mesh open to anyone in the US, our international friends can join in the fun early as well - with one caveat: you must be willing to change your Windows operating system region and language setting to EN-US. Once you do this you will be able to immediately sign in to Live Mesh with a valid Windows Live ID. Please be aware that this may cause other applications that specifically require your native country region and language settings to encounter problems.


I’m really digging Mesh and can’t wait to get my hands on the SDK (and see all the goodness about it a PDC…)

How am I using it today, you ask?

a) IE Favorites Sync

It works great as a way to keep my IE favorites sync’ed between my primary machines.

b) WLW Text Templates – Text Snips Sync

My WLW Text Template plugin saves all the templates as individual XML files (because I wanted to one day be able to sync/copy them between different machines easily). So using Mesh to sync them was drop dead easy. And now all my templates are sync’ed on all the machines I use WLW on. That’s cool!  :)

c) Misc stuff I want to sync between my different machines

Normal file sync stuff… Notes, etc.

(via Ed Bott's Windows Expertise - Live Mesh is now open to all)

Update #1: 7/16/2008 @ 6:00PM PDT:

LiveSide - News blog - Live Mesh Is Open, But With A Cap?

“We previously reported that Live Mesh Is Indeed Now Open. Well it is according to the Live Mesh Forum Announcement, but with a possible cap by the looks of it! We apparently created quite a stir in the blogosphere (thanks for the cheer Angus), but also for the Live Mesh Team

Our forum announcement from yesterday got a lot of people talking. We just updated the forum post to clarify exactly what's going on, but I want to explain here as well.  This week we did two things:

  1. Doubled the maximum number of users we'll allow to access the Live Mesh Technology Preview.
  2. Simplified the Tech Preview sign-up process.  We've removed the requirement to sign up via Microsoft Connect, so that instead you can sign up directly from


Okay, so it’s kind of, sort of open to everyone now… In any case, it’s easier to get in than it was before! (but hurry if you want now ;)