SharpDX 2.3 released (think "Windows 8, Visual Studio 2012 RTM + lots more" version)
SharpDX - SharpDX2.3 new version released
General Information
- New release of SharpDX 2.3.0.
- This version is compatible with Windows 8 RTM and Visual Studio 2012 RTM.
- New target assemblies released : Signed-net40, Signed-winrt. Nuget packages are now providing signed assemblies.
- *Lots* of small enhancements, changes, bug fixes. See complete listing below.
- SharpDX.Toolkit, a high level XNA like API for Direct3D11 is under heavy development. The toolkit is not yet part of the distribution but a Beta version should be released by the end of October. Currently implemented:
- Friendly constructors for all resources (states, textures, rendertargets, buffers).
- Image and Texture loading & saving for various formats (DDS, JPG, PNG, BMP, TIFF, GIF).
- A full HLSL Effect / FX system, very similar to legacy FX system, using efficiently Direct3D11, compatible with Windows Desktop and Windows 8 Modern, with a custom compilers. All XNA stock effects (BasicEffect, DualTextureEffect...etc.) were successfully ported to it. The toolkit is coming with its own effect compiler (tkfxc) similar to standard fxc.exe.
- Concerning support for Windows Phone 8 (WP8) nothing to announce yet until the official release of the WP8 SDK.
Changes and Fixes
The following listing is automatically generated from commit logs.
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SharpDX is becoming one of the must watch/use DirectX libraries for Windows 8 Modern UI, who don't want to play in C++ DirectX land, dev's.
Related Past Post XRef:
SharpDX - A new Managed DirectX/Multimedia API Library (one with Win8/Metro in mind too!)
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