Customizing Team Build 2010 post series in 16 (to-date) parts
Ewald Hofman - Customize Team Build 2010 – Part 16: Specify the relative reference path
"In the series the following parts have been published
- Part 1: Introduction
- Part 2: Add arguments and variables
- Part 3: Use more complex arguments
- Part 4: Create your own activity
- Part 5: Increase AssemblyVersion
- Part 6: Use custom type for an argument
- Part 7: How is the custom assembly found
- Part 8: Send information to the build log
- Part 9: Impersonate activities (run under other credentials)
- Part 10: Include Version Number in the Build Number
- Part 11: Speed up opening my build process template
- Part 12: How to debug my custom activities
- Part 13: Get control over the Build Output
- Part 14: Execute a PowerShell script
- Part 15: Fail a build based on the exit code of a console application
- Part 16: Specify the relative reference path
As I have already blogged about, it is not intuitive how to specify the paths where the build server has to look for references that are stored in Source Control. It is a common practice to store 3rd party libraries in Source Control, so they are available to everyone, everyone uses the same version of the libraries and updating a library can be done centrally.In Team Build 2010 these paths are specified as a parameter for MSBuild. What we will do in this post is building the values for this parameter based on the values in an argument. You are now pretty aware how to customize the build template, so let’s do the modifications in another way. Instead of opening the xaml file in the workflow designer, we open it in the XML editor. You can open it in the XML Editor by either selecting the Open with menu (see the context menu), or by choosing the View code option.
To add this functionality we need to:
- Specify a new argument
- Add the argument to the metadata
- Build the absolute paths for the references and add these paths to the MSBuild arguments
..."
This is a pretty awesome series which will come in handy for me in the future...
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