Tuesday, September 01, 2009

A SketchFlow Two-fer day - “Shawn Wildermuth on SketchFlow/dnrTV” and “Prototyping a WPF-3D game design workflow using TrueSpace 3D, Expression Blend 3 with SketchFlow, and exporting the prototype to XNA Game Studio.”

Shawn Wildermuth - My SketchFlow .NET Rocks TV Episode is up (DNR-TV)

“URL: http://dnrtv.com/default.aspx?ShowID=148

I am excited to announce that my new DNR-TV episode is up at .NET Rocks. Carl and I visited while we were both at DevTeach to show off Blend's new SketchFlow functionality. If you have time, give it a spin!”

dnrTV - Shawn Wildermuth on SketchFlow

“In this the second or two episodes that Carl and Shawn recorded last month at DevTeach in Vancouver, Shawn shows us Microsoft's new SketchFlow. SketchFlow is a prototyping tool that will actually generate a framework of code that can be used to start your .NET project.

…”

AND

Development in a Blink - SketchFlow – Not just for Artists. It’s a revolution in your workflow

“UML can really reduce your costs. While SketchFlow is not UML it gives the same benefits and more…”

Designing for .NET - Prototyping a WPF-3D game design workflow using TrueSpace 3D, Expression Blend 3 with SketchFlow, and exporting the prototype to XNA Game Studio

“…

One Ring to Rule Them All…

What makes SketchfFow so very important is it isn’t just a feature of Expression Blend but a technology you can use elsewhere across the board in your development and designs. Whether you are doing 2D and 3D for a video game or you are doing Mobile phone development. SketchFlow isn’t dependent on you designing or developing for even the Windows platform.

Let’s take a fictitious project here from concept to finish..

Let’s take a look at how we could use this with some other tools..

XNA Game Studio 3.1 Development

While XNA Game Studio for Visual Studio is a great engine for developing 2D and 3D games for Windows, the X-Box 360 and Zune music player platforms, it isn’t always easy to visualize how a screen might get laid out or work.

What do people use today to created game storyboards? A Napkin? Visio, Photoshop? PowerPoint? If you ask someone they will tell you a number of different things. Everyone has a different concept of the work..

Let’s say I want to develop an arcade game where I have little  creatures running around trying to eat me. While I run around and hop up and down some platforms in a sort of maze while avoiding dangers.. We have all heard this story before right? Well let’s update this a little bit.. And work through the concept.

…”

The important thing I’m walking away with is that SketchFlow is not just for designers…

 

Related Past Post XRef:
Four Expression 3 Starter Kits, two for Blend and two for Web, focusing on Sketchflow, Gaming, SuperPreview and SilverLight.

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