Thursday, September 15, 2011

Teaching XNA with class with the "Game Development with XNA: Semester 1" class

Game Development with XNA: Semester 1 - Part 1 Basics

"Part 1: Basics includes 6 units of teaching resources for the “Game Development with XNA: Semester 1” material. This is an exciting CS course that allows students to apply their programming knowledge to game and simulation development using C# and the XNA framework. The complete curriculum is available below

...

C# is a modern and professional object-oriented programming language which when combined with the Microsoft XNA framework creates the XNA Game Studio – a professional game development environment for Xbox 360 and Windows Phone development.

Students will:

  • Explore game and simulation development as communication and art.
  • Apply knowledge of variables, conditionals, loops, Object-Oriented programming, recursion, and data structures to game creation.

The free curriculum package includes:

  • A Teacher Roadmap
  • A semester curriculum framework
  • Daily lesson plans
  • Demonstration projects
  • 14 video tutorials
  • 22 lab assignments and solutions
  • Student activities
  • Assessment tools with keys and exemplars

The lessons are aligned to CSTA, ITEA-STL, and ISTE-NETS standards. An online community provides support for teachers.

..."

Game Development with XNA: Semester 1 - Part 2 Games for All

"Part 2: Games for All includes 7 units of teaching resources for the “Game Development with XNA: Semester 1” material.  ..."

Game Development with XNA: Semester 1 - Appendix

"The Appendix provides additional resources for the “Game Development with XNA: Semester 1” material. ..."

Game Development with XNA: Semester 1 - Teacher Roadmap

"The Teacher Roadmap provides instructions for teaching the “Game Development with XNA: Semester 1” material.  ..."

If you're teaching and want to teach what looks like a cool CS course, then the price on this is just right...

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