Monday, November 28, 2011

[Contest] Win a free copy of the OpenGL 4.0 Beginner's Shading Cookbook

Win Free Copies of OpenGL 4.0 Beginner's Shading Cookbook

I don't normally do this, but it different and since I don't do contests much...

I have teamed up with Packt Publishing and we are organizing a Giveaway especially for you and three lucky winners stand a chance to win a copy of the "OpenGL 4.0 Beginner's Shading Cookbook." Keep reading to find out how you can be one of the Lucky Winners.

Overview of OpenGL 4.0 Beginner's Cookbook


· A full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0

· Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique

Read more about this book and download free Sample Chapter

How to Enter?

All you need to do is head on over to the book page and look through the product description of this book and drop a line via the comments below to let us know what interests you the most about this book. It’s that simple

Product description for OpenGL book:

Winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Users from other locales are limited to the eBook only.


The contest will close on 30/11/11 PT. Winners will be contacted by email, so be sure to use your real email address when you comment!


Forrest said...

I have only used OpenGL to do 2D rendering, and I am interested in expanding my knowledge and seeing how some of the 3D buzz words I read a lot about are actually put into practice. Going through some "cook-book" style programming exercises seems like a good way to finally join modern society and embrace the third dimension. said...

I like learning new stuff and especially I enjoy learning the way this book provides: becoming familiar with theory and concept behind and then getting hands-on.