Tuesday, February 12, 2008

XNA 2.0 Conversion Bonanza - Benjamin Goes XNA 2.0 (and takes his games with him)

abi.exdream.com - All XNA Games converted to XNA 2.0 from Rocket Commander to the Racing Game.

"Even when I did not post much last week I was very busy converting all the old XNA 1.0 games to XNA 2.0. I did not only convert all projects (8 games in total, see below), but I also tested them extensively on Windows XP, Vista (32 and 64 bit) and the Xbox 360. Additionally a lot of usability improvements have been implemented in the games, for example the XNA Shooter is now much easier (was almost impossible to even reach 50% of the level) and a lot more fun due better balancing. The XNA Racing Game has now a better physic engine and will not longer let the car fly out of the track or leave ground in loopings. Due the better input control and fixed physics the cars drive now much faster and it is more challenging to complete the tracks in shorter time frames.

Games in this article:


Please read my previous post about Converting XNA 1.0 games to XNA 2.0 for all technical tips. All the games can also be found on http://XnaProjects.net, but I will also make them easier accessible on this blog soon, which has an update overdue (need to clean up the left and right sides) ^^

Thanks to the great VS2005 support of XNA 2.0 all games have now just one single solution file, which works on Windows and the Xbox 360. ...

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That's a good bit of conversion work...

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