OpenTTD (aka Open Source Clone of Transport Tycoon Deluxe) v1.0.0 Released – Get your Tycoon’ness ready (and kiss hours away…)
“6 years. What were you doing 6 years ago?
In March 2004 OpenTTD 0.1 was released. Hardly a month later in April 2004 OpenTTD 0.2. And today, six years later... OpenTTD 1.0.0. It was a lot of work, hundreds of thousands of translations, tens of thousands of commits, thousands of graphics, hundreds of patches, dozen of sounds and musics, and one goal. How many people contributed? Dozen of artists, translators and developers, hundreds of testers and bug reporters, and also the thousands of players. Looking at the readmes and credit sections only gives a small hint. Some of those who were main contributors left long ago, and there are only a few who know them all and talked to them once via IRC or the forums. But if you consider all contributors, including those of the used libraries, and the external artists of OpenSFX... Well, then most likely not every contributor actually knows OpenTTD :)
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OpenTTD - Downloading OpenTTD
“For OpenTTD you can use the original Transport Tycoon Deluxe data files (you need to own a Transport Tycoon Deluxe CD). There are also the free alternatives OpenGFX (graphics), OpenSFX (sound) and OpenMSX (music) which can be installed automatically by the Windows installer. Please refer to the readme for more information.
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“OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game.
Features
OpenTTD is modeled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include for example:
- bigger maps (up to 64 times in size)
- stable multiplayer mode for up to 255 players in 15 companies or as spectators
- dedicated server mode and an in-game console for administration
- IPv6 alongside IPv4 support for all communication of the client and server
- in game downloading of AIs, NewGRFs, scenarios and heightmaps
- …
Posting a full list would be futile as it would mean updating this page almost daily, and even then some things might be forgotten. Play with the game to experience all the features yourself, or look further at Wiki for a more thorough listing and explanation of the features and possibilities ingame.
Supported operating systems
OpenTTD is officially supported on the following operating systems.
- *BSD, especially FreeBSD, NetBSD and OpenBSD
- Linux
- Solaris
- Windows 95/98/ME/2000/XP/Vista/7
[No, this is NOT an April Fools… sigh… I hate blogging on April First]
TTD was a game that I played entirely to much. There was just something about it that would keep me playing for hours, something later re-writes/revisions/follow-ups just didn’t seem to capture.
With OpenTTD we can return to that world, return to the fun of being a Transportation Tycoon, all free,cross platform (Linux/Windows), x32/64, and open source.
What I think is cool about OpenTTD is that no only do we have an impementaion of the original TTD, but with all the patches, tweaks, etc made. AND they have made it VERY easy to get additional features and functionality with a cool integrated online feature browser/downloader/installer. Want a different AI? There’s a number of them. Map? A bunch. etc, etc. All easily found and downloaded.
Must… control… self… must… not… start… game… NOoooo… (Okay, just for a few minutes… :)
Related Past Post XRef:
OpenTTD 0.4.0 Released
OpenTTD 0.3.6 Released
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